Floor 120 Boss and Hot Spring Reward
Defeating the giant centipede-like boss on Quarry Floor 120 unlocks the village hot spring, giving you a way to refill your stamina completely. Getting there requires careful preparation: the final descent can consume your recovery supplies and run out the clock before you reach the encounter.
NookGaming's quarry guide identifies the boss's location and its hot spring reward. These are the key details to plan around:
| Detail | What to expect |
|---|---|
| Location | Floor 120, at the bottom of the Quarry |
| Appearance | A creature resembling a giant centipede |
| Quarry access | Opens through an early story event |
| Victory reward | Unlocks the village hot spring |
| Hot spring benefit | Fully restores stamina while consuming one hour |
The reward matters because stamina limits how much mining and farmwork you can complete. Once the spring becomes available, its recovery benefit gives you another option for planning demanding days.
Treat the descent as part of your boss preparation. Arriving injured or nearly out of recovery items makes the encounter harder to approach, even if you successfully navigate every preceding floor.

What to Bring Before the Boss Attempt
NookGaming recommends entering the Quarry with full health, recovery items, and plenty of inventory space. For the deeper floors, both stamina and health restoration become important, although repeated mining makes stamina the more immediate concern during the approach.
Build your supplies around a few useful item types. A bag containing many different foods leaves less room for anything you collect along the way.
| Preparation | Purpose during the approach |
|---|---|
| Full health before entering | Gives you room to absorb damage from quarry enemies |
| A substantial stack of stamina recovery items | Supports the repeated rock breaking needed to descend |
| A stack of health recovery items | Helps repair damage before reaching Floor 120 |
| An upgraded pickaxe | Breaks rocks faster and allows access to more ore types |
| Open inventory slots | Leaves space for resources collected during the run |
Boiled eggs are one recovery option highlighted by NookGaming for deeper mining trips. Raising chickens provides eggs you can prepare for future expeditions. Gathered items can support earlier quarry visits, but do not assume those early supplies will comfortably cover the final descent.
Pickaxe upgrades matter even when you are ignoring ore. Faster rock breaking helps with the time pressure on the last stretch. However, a useful mining upgrade should not be treated as a confirmed minimum weapon requirement for the boss.
If inventory space is repeatedly becoming a problem, Sakanza's General Store offers bag expansions. Consider that purchase before making another demanding trip underground.
Before leaving, check three things:
- Your health is full.
- You have enough stamina recovery for prolonged mining.
- Your health supplies are still available after packing everything else.
How to Reach Floor 120 Efficiently
The Quarry contains 120 floors, with mine-cart travel points opening every ten floors reached. According to NookGaming, the stretch from Floor 110 to Floor 120 places particular pressure on both stamina and the time available.
Use earlier expeditions to establish your travel points and improve your equipment. Once Floor 110 is accessible, organize a dedicated attempt at the final descent.
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Start first thing in the morning. Give yourself as much time as possible for the last ten floors. Delaying the trip increases the chance of reaching the bottom too late.
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Use your unlocked mine-cart access. Begin from the deepest useful travel point you have reached so you can concentrate your supplies on new progress.
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Break ordinary rocks to find the rope. NookGaming states that descent ropes appear beneath rocks, rather than metal ore or gem deposits.
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Pass up optional deposits during the final push. Mining valuable materials is useful on collection trips, but it competes with your immediate goal of reaching the boss.
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Restore health on Floor 119 if needed. Make this your preparation stop before descending into the encounter.
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Keep the 11 PM cutoff in mind. During quarry exploration, you automatically return home at that time.
The rope search can be frustrating. NookGaming reports several occasions when the rope appeared beneath the last rock broken, but that observation does not establish a guaranteed placement rule. Budget for a lengthy search instead of assuming every floor will offer a quick exit.
For this attempt, measure progress by floors cleared and supplies remaining. Leaving an attractive deposit untouched can be the sensible choice when another detour would threaten your chance to reach Floor 120 that day.

Managing Hazards Before the Encounter
Damage taken on the way down reduces the supplies available when you finally meet the boss. NookGaming describes ordinary quarry enemies as generally manageable with the pickaxe, while also warning about dangerous floors that can appear randomly.
These hazards deserve different responses:
| Hazard | Identifying feature | Practical response |
|---|---|---|
| Ordinary quarry enemies | Enemies become more numerous deeper underground | Use the pickaxe to deal with them while progressing |
| Bee Floor | Bees appear throughout the floor | Move carefully to reduce incidental hits |
| Darkness Floor | Audible warnings indicate nearby danger | Listen for warnings and move away from danger |
A Bee Floor can undermine an otherwise healthy run through several careless hits. Avoid letting the urgency of finding a rope distract you from the enemies around it. Preserving health here helps keep your recovery items available for the bottom of the Quarry.
On a Darkness Floor, audio provides information you need. If you normally play with the sound muted, enabling it can help you recognize the warning cues described in NookGaming's guide.
The pickaxe advice applies to regular quarry enemies. It does not establish the centipede's weak point, damage requirements, or attack sequence.
Before leaving Floor 119, assess your condition again. Restore missing health and check your recovery supplies. This final check is especially useful after a hazardous floor, when the cost of several small mistakes may be easy to overlook.
Bosses and Other Supernatural Encounters
The Floor 120 encounter has a specific location and reward, but supernatural danger elsewhere in Kagatsu follows broader rules. Learning to survive nighttime exploration can require observation and experimentation rather than repeated attacks.
Josh's Gaming Garden's review explains that most nighttime creatures cannot simply be defeated by shooting arrows at them. Different entities behave differently, and conversations or books available through the library can provide clues. The review also describes encounters changing with the season, weather, and luck.
That distinction matters when choosing combat advice. A hunting tactic or a solution for one wandering spirit should not automatically be applied to the quarry boss.
RPGamer's review describes an eight-chapter story connected to the village's rules. Story progression and the quarry expedition therefore provide different contexts for supernatural encounters; a threatening story character is not automatically evidence of a particular boss fight or combat mechanic.
Guide titles can help you avoid mismatched advice. Makina Icyterror's All Ghosts & Yokai Guide explicitly excludes story bosses. Use that distinction when looking for help with a specific encounter, and match the location or creature before following a strategy.
FAQ
Where is the village in the shade boss in the Quarry?
The quarry boss is on Floor 120, the final floor. NookGaming describes it as resembling a giant centipede. Reach it by descending through the Quarry, using the mine-cart travel points unlocked at ten-floor intervals to shorten later trips.
What do you unlock by defeating it?
Victory unlocks the village hot spring. Using the spring fully restores stamina and takes one hour. That makes it useful for planning future workdays, although you still need to account for the time spent recovering.
What is the boss's weakness?
A specific weak point or reliable attack sequence has not been officially confirmed. The preparation advice here covers the route, supplies, and hazards. Do not assume the pickaxe's usefulness against regular quarry enemies proves it is the optimal way to damage the boss.
Should I collect ore during the final descent?
For a dedicated boss attempt, prioritize rocks that can reveal the next rope. Optional ore and gem deposits take time without advancing the descent. Collecting upgrade materials on a separate trip lets you begin the final push with a clearer objective.
Why do I keep running out of time?
The last ten floors can require extensive rock breaking. Starting late, stopping for deposits, and using a slower pickaxe all work against your available time. NookGaming recommends beginning early and focusing on descent because quarry exploration ends with an automatic return home at 11 PM.
When should I heal before entering the fight?
Check your health on Floor 119 and restore it before descending if necessary. Bring health recovery items alongside stamina supplies, since enemies and random hazardous floors can leave you injured even when you still have enough stamina to continue mining.

